Showing posts with label Bioware. Show all posts
Showing posts with label Bioware. Show all posts

Wednesday, November 16, 2011

OPINION: Developers Aren't Punching Bags.

As exams are still eating my life this weeks post is from Elizabeth Danger. She is a freelance journalist who writes for Level 3 and Save Game Online. Thanks for stepping in Liz. I owe you one.

***

I can't help but feel I've been a little too hard on BioWare about the future of Mass Effect.

I was looking at the BioWare Social Network forums yesterday, and among the shame-filled ocean of creepy topics about Tali and what her sweat would smell like (and the accompanying fan-made chemical formulas,) I noticed how much criticism the direction of the third game is getting from its own fans.

While I tend to avoid the BSN forums like a plague unless something awesome goes down (such as David Gaider standing up for gay romance options in Dragon Age 2), I found myself thinking about the fandom circles I do participate in. While small and more of a social circle than anything else, I can't help but again notice how damned harsh we are on a game that isn't even completed yet.

I've done a little bit of reflection on this matter and I have to admit I'm guilty as charged. But why? Why is it that I'm so passionate about this game being a success? Why am I so obsessed with it being the perfect game?

Probably because I'm so emotionally attached to it.

Say what you will about BioWare, but they know how to pull you in and not let go of you. BioWare is one of those developers that writes characters so well-rounded and interesting that you find yourself tempted to delve into the world of fanfiction just to fill the void once you've finished the game. DA2 may have been extremely flawed in its gameplay and even execution -- for the record, I didn't think it was awful, but I tend to roll mage, and not much has changed in that class -- but it still caused me to cry during its more tender moments.

Some complain that Mass Effect 2 shoved off their favourite characters and feel ripped off, which in itself is testament to how well those characters were written in the first place, but I found the story and characters so enthralling that I actually didn't leave my apartment for two days to play it. Okay, that might be lack of responsibility. Maybe.

When a series causes people to become so emotionally attached to the characters and the story itself, you can't really be surprised when the fans get very protective of something they love. It's not new, either. We all remember how the Star Wars community reacted to the changes that were made to the Blu-Ray release; a few more alterations and I'm sure they would have been ready to storm Lucas Ranch with torches and pitchforks. On a smaller scale, there was outrage that 'Bananas in Pyjamas,' a show most of us haven't actively watched in about a decade, had made the change to 3D animation. So of course, you can imagine the reaction the Mass Effect community has every time there's a whisper of change.

Again, though, I think I may have been too harsh on BioWare. Sometimes we forget that behind all the poorly thought out marketing moves and morally questionable forum moderation, there's still a developer with heart that gives us some really good games. Fans, I think, sometimes forget that BioWare is the developer who gave them the games they love so much in the first place. BioWare developers take chances and experiment, and if they hadn't, you wouldn't have had the game you so desperately defend at every corner now as though it's your child and the 'mainstream' AAA game market is some kind of enraged bear.

Surely, if these guys gave us a game that we take so much joy from playing, we can at least give them the respect they deserve and trust them with the third installment. I can remember fans being almost as sceptical about the second installment and look what we wound up getting! Sure, Dragon Age 2 wasn't the best game it could be, but comparing any Dragon Age games to any games in the Mass Effect series is like comparing apples to oranges.

My parents like to tell me this joke, which I think is more wise than funny. A man is driving in a rural area, and one of his tires goes flat. He pulls over and realises that he's left his tyre-jack in his garage at home. He remembers seeing a house a few miles back, so he sets off on foot to ask if they have one he can borrow. He walks for a few minutes and thinks to himself 'lucky thing that house is in walking distance at all! This will be easy, I'll just ask him for a jack, change my tyre, drive back and return it.'

A few minutes pass. 'I hope he doesn't think I'm going to steal it,' he thinks to himself. 'It shouldn't take long, hopefully he's okay with it.' He continues walking, and he keeps envisioning the situation. 'Oh man, what if he's in the middle of dinner with his family or he's fixing his own car? He's gonna be really angry with me if he is.' He can see the house in the distance now. 'Shit. He's going to be really rude to me and probably ask me for money or something. I can see it now.'

He gets closer and closer to the house, only a few minutes away. 'He's gonna shout at me!' He thinks to himself. 'No, he's gonna full on abuse me for asking a stranger for a favor! What an asshole! I can't believe it! I'm only asking to borrow something and he's not going to help me out for no reason at all, and be rude to boot!'

Eventually, the man arrives at the house and knocks on the door. An elderly man comes to the door, and before he can even say hello, the first man shouts "Stick that jack up your ass!" and storms off.

This is what fans, including myself, seem to do. We spend so much time convincing ourselves that games are going to be terrible that by the time they're released, we already genuinely believe they're just awful when in fact we should be excited about these releases.

I guess what I'm trying to ask fans to do here is to essentially cool their jets and take a step back. I know it's a big ask and it's probably like politely asking a fire to not engulf one's home, but I really don't like seeing people be so harsh and sometimes borderline abusive about something that isn't really up to them in the end. Maybe knowing that BioWare does take community feedback into account like it does has gone to a few heads and given a false sense of privilege. Maybe it's just a case of the most vocal being the most crazy. But I've actually never seen a community get almost offended by the concept of change like this. We need to start giving developers credit where it's due, I think, and this goes for any game series.

So, BioWare, I'm sorry. I'm sorry for every time I flipped my shit at you over the concept of multiplayer (which I'm pretty excited about right now, to be honest). I'm sorry for nitpicking over changes to the squad lineup; I'm sure you've got it written in a way that will leave me just as pleased as I would be if Thane were a part of it. I'm especially sorry for losing my cool over things that haven't even been confirmed to be true. I'm going to try and save my outrage mode for after I've gotten my hands on the game.

It's BioWare's game just as much as it's the fan's experience. Mass Effect 2 was a great game, and I think the best thanks we can give them is to let them finish the series as according to their own vision.

Unless they kill off Garrus.

Then they can go to hell.

Wednesday, October 12, 2011

Mass Effect 3 Multiplayer Announced and Details Revealed

A week or so ago rumors were going around the internet that Mass Effect 3 would have a multiplayer component. It was this flyer that surfaced online (Below) which started the rumor.



A few days ago Bioware confirmed via PC PowerPlay magazine that Mass Effect 3 will have a four player online co-op feature.



Furthermore, Bioware's Community Co-ordinator Chris Priestly has posted details about Mass Effects multiplayer experience and its Galaxy at War system on the Bioware Social Network yesterday:


Hi Everyone
Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.

4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced. 
Mass Effect 3: Galaxy at War 
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply
every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.

F.A.Q. 
Why include 4 player Co-op multiplayer in Mass Effect 3?
  • Being able to explore and fight alongside your friends in the Mass Effect universe has always been something we thought would be fun and compelling, and many players have asked for it for a long time as well. Mass Effect 3 is the best place for us to introduce multiplayer through co-op because of the premise of the game – all out galactic war. 
Why only 4 player co-op? What not a versus mode? 
  • We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign. Fighting together against a common threat was the multiplayer experience that made the most sense for Mass Effect 3. The way we have designed co-op as a wayto take control of key conflict zones in the galaxy is a natural extension of the premise of Mass Effect 3. 
Why did you decide not to include it as a part of the main campaign? 
  • Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience. 
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience? 
  • No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. Both teams are integrated under the same leadership group that produced Mass Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to delivering one of the most amazing single-player campaigns gamers have ever experienced. 
How did developing multiplayer impact the single player game? 
  • BioWare is dedicated and focused on delivering an engaging, fun, and action-packed experience for Mass Effect 3, one that lives up the BioWare standard. To reach that level of quality, last year BioWare opened a studio in Montreal that is home to designers, programmers, engineers, and other developers. Both studios work together as partners, lead by the core Mass Effect team, unified in a single vision. Under the direction of Casey Hudson and other team veterans, both studios make contributions to both the single player and multiplayer modes in Mass Effect 3. Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3. 
Which characters can I play in co-op multiplayer? Can I play as Commander Shepard? 
  • Commander Shepard’s part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara…these characters do not appear in the multiplayer missions. In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more… each with their own unique set of abilities. 
What if I don’t like multiplayer – will my experience be negatively impacted? 
  • Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer. The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience. 
What if I am not good at / do not like multiplayer? Will my readiness rating go down? 
  • ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one. You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. It’s about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe. 
Will you be adding any additional maps or modes through DLC? 
  • We can’t comment on specifics right now, but can confirm that we are planning on having DLC for Mass Effect 3. 
Do save games from ME1 or ME2 impact the co-op multiplayer missions? 
  • No. 
Do characters level up in co-op multiplayer? What is the progression system? 
  • Character progression, weapon upgrading and leveling up is present in co-op. We’ll release more information on this topic in the months leading up to launch. 
Is there more info about the other platforms of Mass Effect 3: Galaxy at War? 
  • We are not going into details about the other components of the Galaxy at War at this time except to say we are designing each to make sense for that platform. Each component will be able to affect a player’s “Galactic Readiness” level in a different way. Again, participation in any or all ME3:GaW elements is entirely optional.


It is quite clear that Bioware are trying to expand the number of ways to experience the massive story in Mass Effect without compromising other parts of the game. Because Mass Effect in the past has been a single player only game it will be interesting to see if players take it up or not. This is the gaming equivalent of creating a multiplayer choose your own adventure novel.

Another thought that springs to mind is how the lobby system works. Chris states above that this is meant to be enjoyed with friends. I myself play Mass Effect and I'm a huge fan of the series. With my main Shepard character (who looks like just the standard Shepard) I have made all the positive choices but I have friends that make all the negative choices and turn their characters into someone out of a Lethal Weapon movie. While you don't play as Shepard in multiplayer the choices made by him/her effect how the over-arching story pans out. So would my multiplayer character from the good Shepard universe be able to fight along side my mates badass multiplayer character?

Comment below and let me know what you think. Are you excited about ME3 multiplayer or do you think it will be a game breaker?


Sources: 
http://www.savegameonline.com/index.php/news/394-bioware-confirms-multiplayer-in-mass-effect-3-new-qgalaxy-at-warq-feature
http://www.pcpowerplay.com.au/2011/10/pcpp197-on-sale-october-19/
http://social.bioware.com/forum/1/topic/323/index/8481789
http://gematsu.com/2011/10/xbox-world-to-unveil-killer-new-feature-for-mass-effect-3-retailer-mentions-online-pass

Wednesday, January 12, 2011

What I think of Mass Effect 2

I've just finished Mass Effect 2. HOLY FREAKING SHIT IT'S AWESOME! I'm not sure how else to put that. As I mentioned earlier the game won best RPG and best game on Xbox 360 at the VGA game of the year awards. So I suppose it is an apt statement.

Ok so for those who don't know anything about Mass Effect (to which you must be incredibly boring, poor or illiterate and so anti-social you can't have a friend read out the text to you and for that I feel sorry for you) it is the classic underdog story of man vs the world only change the world to the galaxy. Yes Mass Effect is a sci-fi game but don't let that put you off. Technically Fallout 3 is a sci-fi game and that's really good (see what I thought of Fallout 3 here) so give Mass Effect the same chance. It is a bit more on the Star Trek end and not the Mad Max end of sci-fi like Fallout 3 is.

The character you play can either be the default John Shepard who is an ex-street kid turned war hero (I went with this choice because that is the character the developers Bioware had in mind when writing the story so I figure I get a fuller experience) or a character of your choice. Character customization is really full on. It is as complex as the one in Fallout 3 but with an easier interface and is clearer to see what you're doing. None of this dark screen crap. Once you have selected what gender you are and what you look like the next thing to do is choose your personality and history. Depending on what personality and career history you have will affect how people interact with you throughout the game. There is a third option for those who did all this in Mass Effect 1. You can import your save file from the first game into the second, This not only brings over your custom character, any major choices you made in Mass Effect 1 are also carried over to Mass Effect 2. Without ruining the first game this determines who does and does not appear in Mass Effect 2 and how the story plays out based on those choices. Bioware is in the processes of making Mass Effect 3 and like with Mass Effect 1 any choices you make in Mass Effect 2 will effect the outcome of Mass Effect 3. Right here this is what sets Mass Effect 2 apart from any other RPG out there. Bioware have really taken their time with this game.

The graphics are a significant improvement on the first game. Its a lot cleaner and crisper and the characters are more real. The environments are lifelike but at the same time they are not. IT seems that everyone in the galaxy has the same architectural style. The only major difference being the doors. Which lets the game down a little bit. In Lord of the Rings you knew that a building was elven or goblin just by looking at it. In Mass Effect 2 the only way to know is to ask people in game or just take an educated guess based on who lives there. You really get the sense you are playing a film especially because there is so much dialogue as well. Usually in games the backdrops are really great and character movement is good but what lets them down is character expression. Usually this isn't a problem because about five seconds later you blow their head off in some spectacular fashion. But because Mass Effect 2 (ok you know what saying Mass Effect 2 all the time is hurting my fingers so from now on I'm going to call it ME2) is so dependent on dialogue you need to try and understand a characters motivations in why they are saying something and it is not always made clear just based on how they have said it. Facial expressions can give away a characters intentions in game the same as if you were talking with someone in real life.

I'm kind of on the fence about the gameplay. I think this is because there are two aspects to it. You spend a majority of the game talking to people and this part works really well. It's simple and lets you focus on what is being said. On occasion there are quicktime events that allow to either perform good or evil deeds. These more or less end up determining if you kill someone or not. The combat like the first game is ok but a bit repetitive. Then again I suppose this is the way with all shooters so I can't complain too much. If you are not familiar with squad based combat you will struggle with this game. The combat is relies on it heavily. However you can decide in the options menu if you want your squad members to use their Biotic and tech (equivalent to magic) powers automatically or only at your command. This allows the player to focus on saving their own skin and not have to worry about others. In ME1 ammo was not an issue and it was explained away very well. All you had to worry about gun wise was keeping your gun from overheating. In ME2 they haven't included ammo (at least that's what it says) but removable heat sinks. Total bollocks! Its ammo, the game says it is more efficient on the battlefield. Bollocks! Ok fine you don't want to call it ammo then don't call it ammo everywhere else in the game except the manual! Don't piss on me and tell me it's rain Bioware! While it does bring it in line with other shooters out there because you can't carry much ammo and what you do have you chew through so bloody fast it just results in you switching guns until you can find more. In these situations melee is supposed to be your saving grace but even with melee damage upgraded to the max everything in the game still packs a harder punch then you do so whats the point. In summary the social element is great but the combat annoys me.

The sound is sort of the same as ME1 which is fantastic. The music is exactly the same but it is so good you don't care. Voice acting is great and people like Seth Green, Carrie-Anne Moss and Martin Sheen lend their voices to the characters. What really interested me is because everyone in the game speaks English how do you tell one alien from another without looking at them? the only solution is to give them different accents and ways of talking. This is done really well and you can be sitting in some dingy bar somewhere having a quiet drink (which you can do) and overhear a conversation and know that it is a Human and an Asari talking.

I love ME2 and I'm really looking forward to Mass Effect 3 which is expected to be released either in the middle to end of this year. Seriously worth buying if you were a fan of ME1. As quoted to me by the guy at the shop where I bought it "Mass Effect 2 shits all over Mass Effect 1!" While it does come on two disks there is very little switching so there is little need to get off the couch and more time can be spent playing an awesome game.

9 out of 10